Flint: Treasure of Oblivion Key Art

Who are the creators of Flint: Treasure of Oblivion, the tactical RPG set in a world of pirates?

On 24 October 2024, players will be able to jump on board Flint: Treasure of Oblivion, an epic narrative and tactical adventure taking place at a time when piracy was at its peak. Here, you can learn more about Savage Level, the studio behind this unique game set for release on PC, PS5 and Xbox Series!

The studio’s origins: a story of two brothers

First and foremost, Savage Level is a family story. Its founders – Aurélien and Maxime Josse – are brothers. As early as the 2010s, they worked together at Tindalos Interactive, the first studio co-created by Aurélien, which released games like Aliens Dark Descent and Battlefleet Gothic Armada. One day, the pair decided to embark on a new shared adventure: “We knew that we could work together, and all the stars were aligned,” Maxime told us. In May 2021, Savage Level was born.

And how did the name come about? In Maxime’s words: “We’re both fans of Rage Against The Machine. One day, while driving, I was listening to a song with the lyrics ‘take ’em to the seventh level’. I heard ‘savage level’, and I thought ‘that sounds awesome!’ It’s like a video game level that’s beyond hard. Later, I realized that I’d misheard, but it didn’t matter, because the name is cool.” The developers decided to set up their studio at an amazing industrial site in the Butte-aux-Cailles neighborhood of Paris, where they began their work.

When it came to choosing a publisher, Savage Level instinctively turned to Microids for two main reasons. “Microids’ plans to extend their publishing line closely matched what we had to offer,” said Maxime. “What’s more, we’ve been inspired by comic art to tell the story of Flint: Treasure of Oblivion, and the group Média-Participations, which Microids is part of, is one of the mainstays of the Franco-Belgian comic book scene.”

A talented team guided by values

Today, the studio Savage Level is formed of 25 people, working in various roles ranging from production to 3D modeling and audio. The third brother of the Josse family – Kristen – is also on the team, working in game design. Heading up the studio are Aurélien, a graphics nerd, who takes care of the production side, while Maxime manages the company’s operations. The pair work in perfect synergy. “We’ve built everything together; we have loads of shared references,” Maxime enthused. “He only needs to say a few words, and I instantly know what he means. Having that kind of relationship saves so much time.”

The team is built on strong values. In respect of the team itself, the focus is on inclusiveness. Everybody is welcome at Savage Level, whatever their background or beliefs. “For us, it’s all about people,” stated Maxime. “We founded this studio primarily to enable people to make a living doing something that they love.” Their values also extend to the players: “We’re not interested in using ploys to get people hooked and spend their money. Our ambition is to create rich worlds that players will enjoy.”

Flint: Treasure of Oblivion will be the first game developed by Savage Level, which is set for release on 24 October. But that certainly doesn’t mean it’s a title designed by beginners! Savage Level’s team includes people with more than 25 years of experience in the business. “Collectively, we’ve contributed to more than a hundred games in the past, including both indy and triple A titles,” pointed out Maxime. The team is preparing an exceptional pirate adventure that breaks new ground with its combat mechanics and comic book-style narrative design.

Make sure you don’t miss the release, by adding Flint: Treasure of Oblivion to your wishlist on Steam, Epic Games Store, GOG et PlayStation Store !

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©2024 Developed by Savage Level. Published by Microids SA. All rights reserved.

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