19 Nov Diving deep into the Golden Age of Piracy through the sounds of Flint: Treasure of Oblivion
With Flint: Treasure of Oblivion, players will be able to experience an epic pirate adventure as if they were there, thanks in large part to an immersive sound environment. Here, we will explore the music and sounds designed by the studio Savage Level – grab your headphones and let’s begin!
A soundtrack with diverse inspirations
Your adventure in the boots of Captain Flint will be driven by the music of Winifred Phillips, the award-winning composer behind the soundtracks of Shattered State and Assassin’s Creed: Liberation. “We chose Winifred because she ticked all the boxes,” stated Khatchadour Babélian, Audio Director at Savage Level.
Players will hear various music in this tactical RPG: as they explore Europe, there will be folk tunes played on instruments such as the accordion, violin and piano; then, as they reach the New World, their ears will be greeted by the sounds of traditional cultures, percussion (such as the African conga and talking drum), and shamanic chants.
“We are principally featuring eighteenth-century instruments,” commented Khatchadour. “The Art Department at Savage Level did a lot of research to achieve a degree of historical authenticity. But they gave themselves the license to add a few modern touches, with a bit of electric guitar or synth here and there.”
It was important for Khatchadour that players will be able to enjoy the soundtrack throughout their adventure, without feeling like turning down the volume or turning it off altogether. So he asked Winifred to provide separate tracks, in order to create variations on each piece of music and avoid monotony. Savage Level’s art department also suggested composing fairly minimalistic pieces, to avoid things getting overloaded once the various sound effects were added.
Khatchadour Babélian, Audio Director at Savage Level
The creative process for sounds and voices
Flint: Treasure of Oblivion is filled with sound effects, including lapping waves, screeching gulls and rowdy taverns. Khatchadour mixed various samples from his library to create custom effects. “In the case of the musket, I chose one sound for the lock, one for the detonation, and yet another for the bullet impact, which produces a result that is unique to our game,” explained the Audio Director.
Going even further, Khatchadour also recorded some of the sounds from scratch, like door knocks and the whistle of a sword. He told us that “these were effects that I produced myself in the studio, using objects to hand. It’s one of the most fun parts of the job!”
Finally, the game includes English and French dubbing, in particular for the narrator’s voice during the cut-scenes. For these, Savage Level turned to the localization studio Native Prime, which has worked on acclaimed franchises such as Hitman and Professor Layton. All of the sound effects and voices were spatialized to enhance the immersive experience.
Winifred Phillips, the award-winning composer
Prepare to set sail in just a few weeks!
With this collection of sound effects designed by Khatchadour and songs composed by Winifred, Savage Level is hoping to transport you into a foreign world. “My aim is to take players back into this period and to allow them to experience the life of a pirate captain,” stated the Audio Director. Are you ready to begin your story?
Available to pre-order now, Flint: Treasure of Oblivion is coming to PC, PS5 and Xbox Series on December 17. In the meantime, we’re offering you a preview of the main theme composed by Winifred Phillips, in the YouTube video below. Happy listening.
Listen the Main Theme
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