27 Jun Flashback 2 : PATCH NOTES – June 2024
Patch 02 – Available 06/27/2024
This major new update for Flashback 2 delivers a smoother gameplay experience, with revamped controls, improved combat, an optimised save system and much more…
N.B.: Following the update, we recommend starting a new game to fully enjoy the gameplay improvements and avoid any potential conflict with your previous game save.
N.B.: Following the update, we recommend starting a new game to fully enjoy the gameplay improvements and avoid any potential conflict with your previous game save.
Overview of changes:
Gameplay improvements:
- Possibility to lock onto enemies
- Improved melee combat.
- New laser aiming ability
- Manuel reloading replaced by an overheat system
- New button dedicated to activating the Supernova.
Controls improvements:
- Better control of crouch and run, easier menu navigation.
- After a GAME OVER, the player will now return to the latest save (the previous respawn system is still an option).
- More intense battles: difficulty adjustments and improvements to boss fights.
- New and improved sound and visual effects.
- Performance optimization.
- Various bug fixes
- New text languages available: Polish, Czech, Russian, Korean, Simplified Chinese, Traditional Chinese, Arabic.
DETAILS
General updates:
- After a GAME OVER, the player is now spawned at the last savepoint instead of instantly respawning in the battle.
- New and better located savepoints.
- Improved aiming: New option to add a laser aim. Aim-assist sensitivity has been adjusted.
- Controls adjustment - Key points:
- Manual reloading replaced by an overheat system.
- Addition of a manual enemy lock-on button
- The supernova can now be stored and triggered with a dedicated button.
- Sprint can be activated with a simple press of the Sprint button
- Crouch is now activated with {[Crouch]} while Conrad is not moving.
- The directional buttons can now be used in menus and inventory.
- Molecular Analyzer is now automatically triggered when necessary.
- Melee attack improvements
- Overall difficulty balancing - Key points:
- Fine-tuning of fight difficulty in certain parts of the game. Implementation of a 3-medkits limit. Users cannot save up infinite medkits.
- Boss battle improvements (patterns, visual effects).
- Cameras and HUD revamp in the final zone.
- Significant improvements to in-game HUD and menus
- Tutorials update: explanations of new game mechanics, better organization of existing helps, clearer guides.
- Improvements to performance and stability.
Notable fixes in this update:
- Fixed mini performance freezes on the Tarmac part of New Washington Returns, after descending the stairs.
- Fixed issue where the Activation & Deactivation of the Flow Analyzer could stop working after the first use of the item.
- Fixed issue in the Mandragore in which the player could leave the playable area and get stuck in the scenery after using the "jump" function in a corner of the hideout.
- Jungle: Fixed an autosave that could be triggered on the zipline, causing Conrad to fall into the void each time this save was loaded
- Fix of an issue where the Heavy Mod VFX blasted Conrad instead of the enemies.
- Fix of an issue where Conrad could go and fight in an area out of camera range
- The “Deliver packages” mission doesn’t restart anymore when the player reaches Atlantica after finishing it.
- Fix of an issue where the wrong input was displayed in the Missions panel.
Please, visit the Flashback 2 X/Twitter account for more information.
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